The character on the far left was originally a bear, but Virgin was afraid that people would think that they could travel with their pets in the cabin. So we substituted an anthropomorphic fish.
Saturday, July 25, 2015
Virgin America Safety Video
The Virgin America Safety video was used on Virgin flights from 2007 to 2013. The premise was simple: safety videos are boring. It was well received and a lot of fun to work on. They gave us freedom over the look, as long as we communicated the technical details successfully. Simple as it appears, it was actually a complicated mix of Maya, After Effects, and Anime-Pro. As the art director, I was responsible for the overall look, which included all the design (except about half the characters) and colour work, layouts and key poses, and creating textures for Maya.
The character on the far left was originally a bear, but Virgin was afraid that people would think that they could travel with their pets in the cabin. So we substituted an anthropomorphic fish.
The character on the far left was originally a bear, but Virgin was afraid that people would think that they could travel with their pets in the cabin. So we substituted an anthropomorphic fish.
Tuesday, July 21, 2015
esurance
esurance - La palette
I art directed and designed a series of spots for Esurance from 2005 to 2008. They were based on the adventures of Erin Esurance, a secret agent who sold insurance. In this episode Erin and her assistant are looking in an art gallery for clues on where to buy auto insurance.
esurance - Baseball
Cartoon Network
Lobotomy
A piece I directed for Cartoon Network's award winning Animate Your World campaign way back in 1996. The campaign was a series of interstitials encouraging creativity. I did everything: design, concept, and animation.
Chevy - Olympics
Monday, July 20, 2015
MTV Stroll
One of a series of interstitials for Nordic MTV. Co-designed and co-directed with Boris Nawratil at Filmtecknarna. The final piece is a combination of After Effects and Softimage.
Sunday, July 19, 2015
Saturday, July 18, 2015
Zen Ninja
Friday, July 17, 2015
Crusades
An early pass on a keyframe for a game based on the Crusades. This was for a cinematic which would tell the main character's backstory through a dream sequence.
5 Chinese Brothers
Zebra
Tivo
These are illustrations for a Tivo print campaign. They wanted to do something in the same style as the Virgin campaign.
Friday, July 10, 2015
Friday, November 29, 2013
Clean It Up
Thursday, October 18, 2012
Dragons
Dragons was a mobile game set in an isometric landscape with Maya generated dragon characters. There were 9 different dragon body types as well as child, baby, and teen growth stages. In pre-production my main responsibility was working with the tech art team to define the different dragon body types.
When we moved to production my role expanded to overseeing all the in-game art including: background/ environment design, buildings and assets, animation, additional characters, and UI design. We ended up creating over 100 dragons and the final designs were a collaboration between myself and Ghostbot.
some final child and baby dragons
dragon growth stages
some of the first generation archetypes
later generations
early sketches of dragon archetypes
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