Showing posts with label Character Design. Show all posts
Showing posts with label Character Design. Show all posts
Monday, July 20, 2015
Sunday, July 19, 2015
Friday, July 17, 2015
Tivo
These are illustrations for a Tivo print campaign. They wanted to do something in the same style as the Virgin campaign.
Friday, November 29, 2013
Clean It Up
Thursday, October 18, 2012
Dragons
Dragons was a mobile game set in an isometric landscape with Maya generated dragon characters. There were 9 different dragon body types as well as child, baby, and teen growth stages. In pre-production my main responsibility was working with the tech art team to define the different dragon body types.
When we moved to production my role expanded to overseeing all the in-game art including: background/ environment design, buildings and assets, animation, additional characters, and UI design. We ended up creating over 100 dragons and the final designs were a collaboration between myself and Ghostbot.
some final child and baby dragons
dragon growth stages
some of the first generation archetypes
later generations
early sketches of dragon archetypes
Kung Fu Panda
Esurance
Saturday, February 7, 2009
Go Figure
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These are some of my proposed character designs, they ultimately would have been CG.


