Dragons was a mobile game set in an isometric landscape with Maya generated dragon characters. There were 9 different dragon body types as well as child, baby, and teen growth stages. In pre-production my main responsibility was working with the tech art team to define the different dragon body types.
When we moved to production my role expanded to overseeing all the in-game art including: background/ environment design, buildings and assets, animation, additional characters, and UI design. We ended up creating over 100 dragons and the final designs were a collaboration between myself and Ghostbot.
some final child and baby dragons
dragon growth stages
some of the first generation archetypes
early sketches of dragon archetypes