Saturday, July 25, 2015
The Virgin America Safety video was used on Virgin flights from 2007 to 2013. The premise was simple: safety videos are boring. It was well received and a lot of fun to work on. They gave us freedom over the look, as long as we communicated the technical details successfully. Simple as it appears, it was actually a complicated mix of Maya, After Effects, and Anime-Pro. As the art director, I was responsible for the overall look, which included all the design (except about half the characters) and colour work, layouts and key poses, and creating textures for Maya.
Tuesday, July 21, 2015
An esurance spot for the baseball season. We wanted a nostalgic feel, so there are several homages to great moments in baseball, but the focus is really on the bright colours and moustaches of the 1970's. I was the art director and designer.
An interstitial I designed, directed, and animated for Cartoon Network in 1998. It was part of a campaign where Cartoon Network invited outside directors to re-interpret classic Hanna Barbera characters. This is my take on Huckleberry Hound. They still show it today!
Monday, July 20, 2015
Sunday, July 19, 2015
Saturday, July 18, 2015
Friday, July 17, 2015
Friday, July 10, 2015
esurance - Policy Holder
The new direction in esurance ads, where customers are featured as animated characters. The first few spots were fairly conservative so we pushed this one in a more surreal direction. I was the art director and designer.
Friday, November 29, 2013
Thursday, October 18, 2012
Dragons was a mobile game set in an isometric landscape with Maya generated dragon characters. There were 9 different dragon body types as well as child, baby, and teen growth stages. In pre-production my main responsibility was working with the tech art team to define the different dragon body types.
When we moved to production my role expanded to overseeing all the in-game art including: background/ environment design, buildings and assets, animation, additional characters, and UI design. We ended up creating over 100 dragons and the final designs were a collaboration between myself and Ghostbot.
some final child and baby dragons
dragon growth stages
some of the first generation archetypes
early sketches of dragon archetypes